Dark Nights with Poe and Munro. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Forum: Start a New Discussion Showing 1-15 of 47 active topics 2 May 19 @ 2:19am PINNED: FAQ me, it's the Dark Nights with Poe and Munro FAQ. D'Avekki Studios 0 May 17 @ 1:15am. 'Dark Nights with Poe and Munro' FMV videogame official trailer for PC & Mac https. Dark Nights with Poe and Munro Interactive Interview STARRING: LEAH CUNARD, KLEMENS KOEHRING, AISLINN DE'ATH, ASHLEIGH COLE, RACHEL COWLES, INGRID EVANS, VINCENT GOULD, ANDRE LECOINTE, LARA LEMON, APRIL MOON, PETER REVEL-WALSH,RICK ROMERO, WARRICK SIMON, AYVIANNA SNOW, EFFY WILLIS. DIRECTED BY TIM COWLES. SCREENPLAY BY LYNDA COWLES & TIM COWLES.
Hello August, we have six short stories for you to enjoy during this fine evening featuring your two favorite radio hosts Poe and Munro. Enjoy.
Type: Single Player
Genre: Supernatural FMV
Developer: D'Avekki Studios Ltd
Publisher: D'Avekki Studios Ltd
Release date: May 19, 2020
My game genre guilty pleasure has to be FMV games. Sure, there's a high chance that it ends up being really cheesy, but that's the charm. And when a really good FMV game releases, you just crave more. This is very true for me as my first dive into FMV games was MISSING: An Interactive Thriller. The studio has since closed, and you can't buy the game anymore, but it was really promising and it's a shame that only one episode was released. Since then, I have played a handful of other FMVs and I have to say FMV games coming from D'Avekki Studios are definitely at the top of my favorites list. If you have been following D'Avekki Studios, the one thing you can tell is that they're passionate about what they do and strive to improve however they can. Their two previous games, The Infectious Madness of Doctor Dekker and The Shapeshifting Detective, was structured to their advantage. While other FMVs focus on action, these were more like interviews and focused more on having the characters drive the story. Even then, you can tell the improvements made between games. Their newest game has made the biggest leap yet by moving past that interview-like style.
Leah Cunard
In Dark Nights with Poe and Munro we return at a familiar setting with some familiar characters. Taking place before the events of The Shapeshifting Detective, we return to the small town of August. This time around, instead of investigating a murder you follow August's very own favorite radio co-hosts, Poe and Munro in six of their adventures. These six adventures are self-contained and don't link together other than a few references that can be spotted as well as containing supernatural elements. Without spoiling anything, Poe and Munro's adventures will take you to deal with a stalker in the first episode; doing a special 24-hour show to raise money for their radio broadcast in the next; investigating why children are going missing in episode three; episode four brings in a hypnotist to put Munro in a trance to relive a past life, as well as giving us a huge The Infectious Madness of Doctor Dekker reference; episode five starts with a call hinting about a werewolf sighting which Poe and Munro, of course, have to see if it's true; and lastly a wish gone wrong. Each episode is short, as they all are short stories, which is great if you're aiming to see all the possible routes you can take or if an episode isn't just hitting it for you. Although, I recommend playing through all six episodes first so you can unlock the skip function.
There is also another major difference. Considering that you're making choices for what's going to happen, rather than what you'll say, you make choices by clicking a circle hotspot that's hovering over the video. Each choice gives you time to decide what you want to do before it'll just pick the default choice. For the most part, this does work well and it's easy to get used to it in terms of knowing what it's most likely expecting, but there are situations where it's vague. Like when you go back to The Infectious Madness of Doctor Dekker where you're choosing what you're saying by clicking symbols rather than worded choices. There are also choices that act like QTEs that pop up, which isn't that often. They certainly will take you by surprise though. However, these QTEs can be hard to actually click considering how small the circle is and that it follows along with whatever it's attached to.
If you're someone that has difficulties with games that require you to pick a choice in a short timeframe, rest assured that there is an option to give you unlimited time to decide. It may seem like it didn't do anything, but it lets the original timer go out before freezing the screen. This also applies to the QTE scenes and will give you the option to purposefully fail or succeed at it.
After you finish a chapter, there is also a nice touch of being able to see the stats of how many people picked which choice. You will also get a sneak peek into what the next episode will be, which I didn't really find necessary. After all, this game isn't being released episodically, just using its format to tell short stories, and I'm sure most players won't be able to stop themselves from playing most of the game in one sitting.
For the acting and general camera work, I think both were pretty good. The dynamic and chemistry between Klemens Koehring and Leah Cunard (who plays Poe and Munro respectively) was the standout. It's really believable that these two characters decided to work together, why they're radio show is popular in August, and why they eventually start falling in love. Though, that doesn't mean the other actors weren't just as good. The only scenes that were laughable were most of the action scenes where Poe or Munro was supposed to hurt someone (though they did nail at least one of them where Munro kicks Poe).
Verdict
Despite feeling that I would have preferred if this focused on telling one story or an overarching story, Dark Nights with Poe and Munro was really enjoyable. The scenes are shot well, the dynamic between Poe and Munro is great, and most of the stories told here are interesting. This title was certainly used so the team can be more experimental compared to their previous games and it works. While there are downsides, like some choices being vague, it's worth picking this one up. Although, I don't recommend Dark Nights with Poe and Munro being your fist D'Avekki Studios game. While this game is technically a prequel, I recommend at least playing The Shapeshifting Detective first as it introduces you to the town and the dynamic between Poe and Munro. Also, it's pretty obvious but if you didn't like Poe and Munro in The Shapeshifting Detective don't pick this one up.
With that said, I can't wait to see the future projects D'Avekki Studios has in store for us.
Dark Nights With Poe And Munro Plot
Have you ever wanted to play an interactive episode of Tales of the Unexpected? If so, then D'Avekki Studios have the game for you! Dark Nights With Poe and Munro is an FMV point-n-click adventure game in the vein of titles such as The Complex,Late Shift, Press X to Not Die and the like. It's honestly good to see these types of games having something of a modest resurgence in popularity.
Dark Nights With Poe and Munro follows the (mis)adventures of the two presenters of Radio August, Ellis Munro (Leah Cunard) and John 'Poe' Pope (Klemens Koehring) as they deal with all manner of strangeness such as kidnappings, time travel, werewolves, and talking paintings. The game is presented in episodic format, with six distinct stories on offer. While some of the stories do feature some of the same characters, there's no real need to play them in order other than the first and the last one as these are the ones that seem to deal most directly with the relationship between our protagonists.
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The stories are a mixed bag ranging from the seemingly mundane to the out and out supernatural and more than one ends with an intriguing little twist that can cast an entirely different light on what you've just experienced. ‘In Bed with Poe and Munro' is probably my favourite example of that but I won't stay anything more that might spoil the surprise!
The acting on display is also a bit of a mixed bag and, sad to say, there just doesn't seem to be that much chemistry between the characters, or at least there didn't seem to be much on my particular playthrough. Poe also spends just a little too much time chewing on the scenery while Munro sometimes seems a bit too flat, and sometimes their dialogue is just the wrong kind of awkward, but only sometimes. As a whole each episode tells a thoroughly engaging story with episodes two and three being my personal favourites.
The gameplay is fairly straightforward, the story plays out and then the player is offered a number of options to click on to move things forward, from as little as a single button to multiple. Normally there is a limited amount of time that the player has to make their choice, but if you prefer not to deal with the time pressure than you can disable the timer in the options menu and dither away to your heart's delight. This, though, is one of my biggest gripes with the game – the options. Sometimes it's simply not clear what each option really means.
Dark Nights is hardly alone in there being vaguery in the choices presented to the player, it's an issue with plenty of other games that use dialogue systems, but it can still be frustrating to be presented with three different options without really understanding what each of them mean. What difference does it make if I click on a character's leg or their chest? What's the difference between clicking on person A's hand or person B's?
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More than once I picked what I thought was the option I wanted, only to have the character do the complete opposite. There were even a couple of times when I genuinely think I missed most of the story, or that I did something wrong as things just abruptly END without there seeming to be a real resolution. Luckily once you've played through all the episodes once, you can skip through dialogue and credits scenes with a mouseclick to allow you to see different options and cutscenes so there's plenty of replay value here in puzzling out all the different permutations each story can take.
This is the third game from D'Avekki Studios, following on from both The Shapeshifting Detective (which introduced us to the characters of Poe and Munro) and The Infectious Madness of Doctor Dekker (a character who gets namedropped more than once in this story). They're building a solid reputation for these kinds of slightly more off-beat and supernatural/not-quite-horror themed games. Minor quibbles aside, Dark Nights is a genuinely interesting game, with stories that never quite go where you think they're going to. If you like FMV style games, pick this one up and maybe think about giving the rest of D'Avekki's catalogue a look. I know I will be.
Dark Nights With Poe And Munro Ps4
Dark Nights With Poe and Munro is out now from D'Avekki Studios.